#include <stdio.h>
#include <iostream>
#include "cpp_file/map_server.h"

int main(int argc, char **argv) {
  game::MapServer* map = game::MapServer::MapServerInstance();
  if (map == NULL) {
    std::cout << "Hello World\n";
    return 0;
  }
  map->Update();
  return 0;
}
